A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::ArchiveHandle::FileInfo Struct Reference

Description

Definition at line 50 of file Archive.hh.

Public Attributes

u32 startOffset
 
u32 length
 

Member Data Documentation

◆ length

u32 Abstract::ArchiveHandle::FileInfo::length

Definition at line 52 of file Archive.hh.

◆ startOffset

u32 Abstract::ArchiveHandle::FileInfo::startOffset

Definition at line 51 of file Archive.hh.