A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::InfoData Struct Reference

Description

Definition at line 16 of file ResAnmChr.hh.

Public Member Functions

void read (EGG::Stream &stream)
 

Public Attributes

u16 numFrame
 
u16 numNode
 
AnmPolicy policy
 
u32 scalingRule
 

Member Function Documentation

◆ read()

void Abstract::g3d::ResAnmChr::InfoData::read ( EGG::Stream & stream)
inline

Definition at line 17 of file ResAnmChr.hh.

Member Data Documentation

◆ numFrame

u16 Abstract::g3d::ResAnmChr::InfoData::numFrame

Definition at line 24 of file ResAnmChr.hh.

◆ numNode

u16 Abstract::g3d::ResAnmChr::InfoData::numNode

Definition at line 25 of file ResAnmChr.hh.

◆ policy

AnmPolicy Abstract::g3d::ResAnmChr::InfoData::policy

Definition at line 26 of file ResAnmChr.hh.

◆ scalingRule

u32 Abstract::g3d::ResAnmChr::InfoData::scalingRule

Definition at line 27 of file ResAnmChr.hh.