A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResFileHeaderData Struct Reference

Description

Definition at line 14 of file ResCommon.hh.

Public Attributes

u32 signature
 
u16 byteOrder
 
u16 version
 
u32 fileSize
 
u16 headerSize
 
u16 dataBlocks
 

Member Data Documentation

◆ byteOrder

u16 Abstract::g3d::ResFileHeaderData::byteOrder

Definition at line 16 of file ResCommon.hh.

◆ dataBlocks

u16 Abstract::g3d::ResFileHeaderData::dataBlocks

Definition at line 20 of file ResCommon.hh.

◆ fileSize

u32 Abstract::g3d::ResFileHeaderData::fileSize

Definition at line 18 of file ResCommon.hh.

◆ headerSize

u16 Abstract::g3d::ResFileHeaderData::headerSize

Definition at line 19 of file ResCommon.hh.

◆ signature

u32 Abstract::g3d::ResFileHeaderData::signature

Definition at line 15 of file ResCommon.hh.

◆ version

u16 Abstract::g3d::ResFileHeaderData::version

Definition at line 17 of file ResCommon.hh.