A reimplementation of Mario Kart Wii's physics engine in C++
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Field::CollisionDirector::CollisionEntry Struct Reference

Description

Definition at line 17 of file CollisionDirector.hh.

Public Attributes

KCLTypeMask typeMask
 
u16 attribute
 
f32 dist
 

Member Data Documentation

◆ attribute

u16 Field::CollisionDirector::CollisionEntry::attribute

Definition at line 19 of file CollisionDirector.hh.

◆ dist

f32 Field::CollisionDirector::CollisionEntry::dist

Definition at line 20 of file CollisionDirector.hh.

◆ typeMask

KCLTypeMask Field::CollisionDirector::CollisionEntry::typeMask

Definition at line 18 of file CollisionDirector.hh.