A reimplementation of Mario Kart Wii's physics engine in C++
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Field::CollisionDirector::CollisionEntry Struct Reference

Description

Definition at line 35 of file CollisionDirector.hh.

Public Member Functions

u16 baseType () const
 
u16 variant () const
 
u16 intensity () const
 
void setVariant (u16 variant)
 

Public Attributes

KCLTypeMask typeMask
 
CollisionAttribute attribute
 
f32 dist
 

Member Function Documentation

◆ baseType()

u16 Field::CollisionDirector::CollisionEntry::baseType ( ) const
inline

Definition at line 40 of file CollisionDirector.hh.

◆ intensity()

u16 Field::CollisionDirector::CollisionEntry::intensity ( ) const
inline

Definition at line 48 of file CollisionDirector.hh.

◆ setVariant()

void Field::CollisionDirector::CollisionEntry::setVariant ( u16 variant)
inline

Definition at line 52 of file CollisionDirector.hh.

◆ variant()

u16 Field::CollisionDirector::CollisionEntry::variant ( ) const
inline

Definition at line 44 of file CollisionDirector.hh.

Member Data Documentation

◆ attribute

CollisionAttribute Field::CollisionDirector::CollisionEntry::attribute

Definition at line 37 of file CollisionDirector.hh.

◆ dist

f32 Field::CollisionDirector::CollisionEntry::dist

Definition at line 38 of file CollisionDirector.hh.

◆ typeMask

KCLTypeMask Field::CollisionDirector::CollisionEntry::typeMask

Definition at line 36 of file CollisionDirector.hh.