A reimplementation of Mario Kart Wii's physics engine in C++
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Kart::BSP::Wheel Struct Reference

#include <KartParam.hh>

Description

Info pertaining to the suspension, position, etc. of a wheel.

Definition at line 20 of file KartParam.hh.

Public Attributes

u16 enable
 
f32 springStiffness
 
f32 dampingFactor
 
f32 maxTravel
 
EGG::Vector3f relPosition
 
f32 xRot
 
f32 wheelRadius
 
f32 sphereRadius
 
u32 _28
 

Member Data Documentation

◆ _28

u32 Kart::BSP::Wheel::_28

Definition at line 29 of file KartParam.hh.

◆ dampingFactor

f32 Kart::BSP::Wheel::dampingFactor

Definition at line 23 of file KartParam.hh.

◆ enable

u16 Kart::BSP::Wheel::enable

Definition at line 21 of file KartParam.hh.

◆ maxTravel

f32 Kart::BSP::Wheel::maxTravel

Definition at line 24 of file KartParam.hh.

◆ relPosition

EGG::Vector3f Kart::BSP::Wheel::relPosition

Definition at line 25 of file KartParam.hh.

◆ sphereRadius

f32 Kart::BSP::Wheel::sphereRadius

Definition at line 28 of file KartParam.hh.

◆ springStiffness

f32 Kart::BSP::Wheel::springStiffness

Definition at line 22 of file KartParam.hh.

◆ wheelRadius

f32 Kart::BSP::Wheel::wheelRadius

Definition at line 27 of file KartParam.hh.

◆ xRot

f32 Kart::BSP::Wheel::xRot

Definition at line 26 of file KartParam.hh.