A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Abstract::g3d::ResAnmChr::CVData Struct Reference

Description

Definition at line 85 of file ResAnmChr.hh.

Public Attributes

CV32Data cv32
 

Member Data Documentation

◆ cv32

CV32Data Kinoko::Abstract::g3d::ResAnmChr::CVData::cv32

Definition at line 86 of file ResAnmChr.hh.