A reimplementation of Mario Kart Wii's physics engine in C++
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System::LinkedCheckpoint Struct Reference

Description

Definition at line 12 of file MapdataCheckPoint.hh.

Public Attributes

MapdataCheckPointcheckpoint
 
EGG::Vector2f p0diff
 
EGG::Vector2f p1diff
 
f32 distance
 

Member Data Documentation

◆ checkpoint

MapdataCheckPoint* System::LinkedCheckpoint::checkpoint

Definition at line 13 of file MapdataCheckPoint.hh.

◆ distance

f32 System::LinkedCheckpoint::distance

Definition at line 16 of file MapdataCheckPoint.hh.

◆ p0diff

EGG::Vector2f System::LinkedCheckpoint::p0diff

Definition at line 14 of file MapdataCheckPoint.hh.

◆ p1diff

EGG::Vector2f System::LinkedCheckpoint::p1diff

Definition at line 15 of file MapdataCheckPoint.hh.