A reimplementation of Mario Kart Wii's physics engine in C++
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System::RaceConfig::Scenario Struct Reference

Description

Definition at line 31 of file RaceConfig.hh.

Public Types

enum class  GameMode {
  Time_Trial = 2 ,
  Ghost_Race = 5
}
 

Public Member Functions

void init ()
 

Public Attributes

std::array< Player, 12 > players
 
u8 playerCount
 
Course course
 

Member Enumeration Documentation

◆ GameMode

enum class System::RaceConfig::Scenario::GameMode
strong

Definition at line 33 of file RaceConfig.hh.

Member Function Documentation

◆ init()

void System::RaceConfig::Scenario::init ( )
Inlined in 0x8052DD40

Definition at line 86 of file RaceConfig.cc.

Member Data Documentation

◆ course

Course System::RaceConfig::Scenario::course

Definition at line 42 of file RaceConfig.hh.

◆ playerCount

u8 System::RaceConfig::Scenario::playerCount

Definition at line 41 of file RaceConfig.hh.

◆ players

std::array<Player, 12> System::RaceConfig::Scenario::players

Definition at line 40 of file RaceConfig.hh.