A reimplementation of Mario Kart Wii's physics engine in C++
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BoxColManager.hh File Reference

Go to the source code of this file.

Classes

struct  BoxColUnit
 A representation of the boundaries of an entity that has dynamic collision. More...
struct  BoxColLowPoint
struct  BoxColHighPoint
class  BoxColManager
 Spatial indexing manager for entities with dynamic collision. More...

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::Kart
 Pertains to kart-related functionality.
namespace  Kinoko::Field
 Pertains to collision.

Typedefs

typedef EGG::TBitFlag< u32, eBoxColFlag > BoxColFlag

Enumerations

enum class  eBoxColFlag {
  Driver = 0 ,
  Object = 3 ,
  Drivable = 4 ,
  PermRecalcAABB = 8 ,
  Intangible = 9 ,
  Active = 10 ,
  TempRecalcAABB = 11
}
 A bitfield that represents the state and type of a given BoxColUnit. More...