A reimplementation of Mario Kart Wii's physics engine in C++
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CollisionDirector.hh File Reference

Go to the source code of this file.

Classes

class  CollisionDirector
 Manages the caching of colliding KCL triangles and exposes queries for collision checks. More...
struct  CollisionDirector::CollisionEntry

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::Field
 Pertains to collision.

Macros

#define COLLISION_ARR_LENGTH   0x40

Macro Definition Documentation

◆ COLLISION_ARR_LENGTH

#define COLLISION_ARR_LENGTH   0x40

Definition at line 7 of file CollisionDirector.hh.