A reimplementation of Mario Kart Wii's physics engine in C++
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Context.hh File Reference

Go to the source code of this file.

Classes

class  Context
 Contexts can be used to restore a previous memory state for the current session. More...
struct  Context::Statics

Namespaces

namespace  Kinoko
namespace  Kinoko::Abstract
 An abstraction of components from the nw4r and RVL libraries.
namespace  Kinoko::Abstract::g3d
namespace  Kinoko::Abstract::Memory
namespace  Kinoko::EGG
 EGG core library.
namespace  Kinoko::Field
 Pertains to collision.
namespace  Kinoko::Item
 Pertains to item handling.
namespace  Kinoko::Kart
 Pertains to kart-related functionality.
namespace  Kinoko::Render
 Pertains to rendering the kart model.
namespace  Kinoko::System
 High-level handling for generic system operations, such as input reading, race configuration, and resource management.
namespace  Kinoko::Host
 Represents the host application.

Typedefs

typedef std::function< void(RaceConfig *, void *)> InitCallback