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Classes | |
| class | Context |
| Contexts can be used to restore a previous memory state for the current session. More... | |
| struct | Context::Statics |
Namespaces | |
| namespace | Kinoko |
| namespace | Kinoko::Abstract |
| An abstraction of components from the nw4r and RVL libraries. | |
| namespace | Kinoko::Abstract::g3d |
| namespace | Kinoko::Abstract::Memory |
| namespace | Kinoko::EGG |
| EGG core library. | |
| namespace | Kinoko::Field |
| Pertains to collision. | |
| namespace | Kinoko::Item |
| Pertains to item handling. | |
| namespace | Kinoko::Kart |
| Pertains to kart-related functionality. | |
| namespace | Kinoko::Render |
| Pertains to rendering the kart model. | |
| namespace | Kinoko::System |
| High-level handling for generic system operations, such as input reading, race configuration, and resource management. | |
| namespace | Kinoko::Host |
| Represents the host application. | |
Typedefs | |
| typedef std::function< void(RaceConfig *, void *)> | InitCallback |