A reimplementation of Mario Kart Wii's physics engine in C++
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File.hh File Reference

Go to the source code of this file.

Namespaces

namespace  Kinoko
namespace  Kinoko::Abstract
 An abstraction of components from the nw4r and RVL libraries.
namespace  Kinoko::Abstract::File

Functions

u8 * Load (const char *path, size_t &size)
 Loads kinoko game files.
u8 * LoadHost (const char *path, size_t &size)
 Loads files from host system.
void Append (const char *path, const char *data, size_t size)
int Remove (const char *path)