A reimplementation of Mario Kart Wii's physics engine in C++
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Option.hh File Reference

Go to the source code of this file.

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::Host::Option

Enumerations

enum class  EOption {
  Invalid = -1 ,
  Mode ,
  Suite ,
  Ghost ,
  KRKG ,
  TargetFrame
}

Functions

std::optional< EOption > CheckFlag (const char *arg)