A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::Field::JugemSwitchReverse Class Reference

#include <JugemSwitch.hh>

Description

Represents a Lakitu toggle when turning to face backwards.

Definition at line 28 of file JugemSwitch.hh.

Inheritance diagram for Kinoko::Field::JugemSwitchReverse:

Public Member Functions

void init () override
void calc () override
Public Member Functions inherited from Kinoko::Field::JugemSwitch
bool isOn () const

Private Attributes

f32 m_activationPercent
 Lakitu is activated when this reaches 1.0f.

Additional Inherited Members

Protected Attributes inherited from Kinoko::Field::JugemSwitch
bool m_isOn

Member Function Documentation

◆ calc()

void Kinoko::Field::JugemSwitchReverse::calc ( )
overridevirtual

Implements Kinoko::Field::JugemSwitch.

Definition at line 9 of file JugemSwitch.cc.

◆ init()

void Kinoko::Field::JugemSwitchReverse::init ( )
inlineoverridevirtual

Reimplemented from Kinoko::Field::JugemSwitch.

Definition at line 33 of file JugemSwitch.hh.

Member Data Documentation

◆ m_activationPercent

f32 Kinoko::Field::JugemSwitchReverse::m_activationPercent
private

Lakitu is activated when this reaches 1.0f.

Definition at line 41 of file JugemSwitch.hh.