A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::ResAnmChr::Data Struct Reference

Description

Definition at line 31 of file ResAnmChr.hh.

Public Attributes

ResBlockHeaderData header
 
u32 revision
 
s32 toResFileData
 
s32 toChrDataDic
 
s32 toResUserData
 
s32 name
 
s32 originalPath
 
InfoData info
 

Member Data Documentation

◆ header

ResBlockHeaderData Abstract::g3d::ResAnmChr::Data::header

Definition at line 32 of file ResAnmChr.hh.

◆ info

InfoData Abstract::g3d::ResAnmChr::Data::info

Definition at line 39 of file ResAnmChr.hh.

◆ name

s32 Abstract::g3d::ResAnmChr::Data::name

Definition at line 37 of file ResAnmChr.hh.

◆ originalPath

s32 Abstract::g3d::ResAnmChr::Data::originalPath

Definition at line 38 of file ResAnmChr.hh.

◆ revision

u32 Abstract::g3d::ResAnmChr::Data::revision

Definition at line 33 of file ResAnmChr.hh.

◆ toChrDataDic

s32 Abstract::g3d::ResAnmChr::Data::toChrDataDic

Definition at line 35 of file ResAnmChr.hh.

◆ toResFileData

s32 Abstract::g3d::ResAnmChr::Data::toResFileData

Definition at line 34 of file ResAnmChr.hh.

◆ toResUserData

s32 Abstract::g3d::ResAnmChr::Data::toResUserData

Definition at line 36 of file ResAnmChr.hh.