A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS96Data > Class Reference

Description

Definition at line 130 of file ResAnmChr.cc.

Public Types

typedef ResAnmChr::Frm96Data TFrmData
 
typedef f32 TFrame
 

Static Public Member Functions

static CResAnmChrFrm< TFrmDataGetKeyFrame (const ResAnmChr::FVSData *pFVSData, int index)
 
static TFrame QuantizeFrame (f32 frame)
 

Member Typedef Documentation

◆ TFrame

Definition at line 133 of file ResAnmChr.cc.

◆ TFrmData

Member Function Documentation

◆ GetKeyFrame()

static CResAnmChrFrm< TFrmData > Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS96Data >::GetKeyFrame ( const ResAnmChr::FVSData * pFVSData,
int index )
inlinestaticnodiscard

Definition at line 135 of file ResAnmChr.cc.

◆ QuantizeFrame()

static TFrame Abstract::g3d::CAnmFmtTraits< ResAnmChr::FVS96Data >::QuantizeFrame ( f32 frame)
inlinestaticnodiscard

Definition at line 140 of file ResAnmChr.cc.